For four years, Basso has a primitive version of Animal pit In his spare time and supported himself with his day job. “It was very clearly a self-lived side project for myself,” he told me in an interview. But as the game became more sophisticated, and Basso invested more time in it, he began to think about it differently. “It gradually started to look more like something I could actually release, from which I might earn,” he says.
Basso collected his confidence and planned an exit from his day job. His family did not fully understand his ambitions. “My dad didn’t want me to stop my job to work on it,” Basso says. “They were worried that I had to keep a full -time job.”
Then, in 2021, a turning point: Basso contacted Dan Adelman, a veterinarian in the industry known to the business development side for help. “I was a kind of introverted person who didn’t feel very comfortable posting things online and marketing the game,” Basso says. Adelman is known for managing Nintendo or America’s India program and advocating small developers. “Fortunately, he was working on the project,” says Basso. “He wanted to start working together and then, from that point, I felt like I had just become a much happier person.”
Basso and Adelman began to apply for events like Day of the Devs, an India display window, to show people the game. Their efforts did well, with Bigmode – the publisher run by YouTuber VideoGamedunkey – signed Animal pit. “A little less than a year after working with Dan, I saved enough money and had a roadmap to finish the game,” Basso says. He stopped focusing on his work Animal pit Full time. “It was still about three years until it was done,” he says.
Over the many years of Animal pitThe development of the development urged him to release what he had when the interest was high. “I knew where the quality bar was for myself and what people expected from a game,” Basso says. He does not like the idea of ”out of what he felt was not a complete project, despite the long years that went into it. “It was hard to explain how much work is actually going to release a polished game,” Basso says. “You can’t just put pencils at any point and click on the Release button on Steam.” How his game debuted mattered. If people like it, “they will trust you in the future to buy one of the other games.”