Xbox pushes forward with muse, a new generative AI model. Devs says ‘nobody will want it’


Microsoft is blowing Deeper in generative artificial intelligence for games with muse, a new AI model has been announced today. The model, which is trained in the Multiplayer game of Ninja Theory Bleeding edgeCan help the Xbox game developers build parts of games, says Microsoft. Muse can understand the physics and 3D environment within a game and generate footage and reactions to players’ movements.

Among the various use cases for muse that set out Microsoft in its announcement, this is perhaps the most interesting game retention. The company says muse AI can study games from its large rear catalog of classic titles and optimize it for modern hardware.

Fatima Kardar, Microsoft’s corporate vice president of Gaming Ai, wrote in the company’s press release: “To suggest that beloved games have lost with time and the progress of the hardware can one day be played on any screen with Xbox, is an exciting possibility for us. “

The company says it will continue to explore generative AI, including how to help game teams prototyping their projects. In his announcement, Microsoft says the Xbox team has interviewed 27 games creators worldwide “to make sure the research is formed by the people who would use it.”

However, the reaction of developers and the larger community online was fast, with poorly received muse. As a long -standing game developer and founder of the development studio The Outsiders, David Goldfarb said in response to the news: ‘Fuck this shit.’

While managers are increasingly interested in generative AI, the technology is becoming less popular among the people who make games. In a direct message, Goldfarb says he doesn’t believe Generative AI is good for video games, “because the people who promote it do it to reduce capital expenditure and whether they want to do it or not, it is effectively profaning and weakening and weakening devalue millions of collective years of aesthetic effort by games and artists. “

“The primary problem is that we lose crafts,” says Goldfarb. “When we rely on these things, we implicitly empower a class of people who own these instruments and do not give a fuck about how they reform our lives.”

In a wired investigation, it was found that AI human workers were pushing out of work to create video games, at the same time the game industry was great narrowing. Thousands of developers have been fired over the past few years, and the trend continues in 2025. their skills.

“This is the classic edition of Xbox -Flowing Talent, but also invested so much in Genai that they can’t see the forest for the trees,” said an AAA developer who asked to remain anonymous because they were not in The public about muse may not talk. “They don’t see that no one wants it. They don’t care that no one wants it … Internal discussions about these kinds of things are quiet, because everyone is afraid to be against it and lose their jobs because of the turbulent time in our industry. “

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